JPG to PDF image conversion will begin automatically after upload. Once the files are converted (green bar) you can download the converted PDF files individually or click “Download All” button to download all files in a ZIP archive format. MONSTER MANUAL® to use this adventure. This adventure uses a modified version of the Castle. DMs should place this adventure in their own cam. Enterprises, he worked with the Rolemaster and Cham.
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1 SIMPLIFIED SPELL CASTING FOR ROLEMASTER INTRODUCTION Simply stated, many aspects of the original Rolemaster spell casting system feel unintuitive and artificial to me. The spell casting character classes do not differ widely in their development point costs and profession bonuses, but their spells do differ. Why not implement these differences with training packages?
By comparison, a fighter can specialize as a weapon master, gladiator, or soldier by selecting a training package. This approach could also be used for spell casters. Learning spells is another strange thing in Rolemaster: Spell casters learn lists of spells that are loosely organized by topic.
Advancement in a list provides a character with very different spell effects, while technically developing the same skill. This mechanism does not really make sense in my opinion. Why not re work the spell casting system to reflect the mechanics behind all the other skills and categories? Each skill should be a separate spell with scalable effects, similar to HARP. HARP served as the inspiration for the changes presented in this article. From HARP I adapted some of the spell casting mechanics and the way spells are learned, including converting many Spell Law spells to a HARP like format.
In addition, this article introduces new professions and allows any profession to learn spells. The spell casting + resistance roll system is replaced by a single static maneuver roll. Similar to an attack, the target s magic DB is subtracted from the maneuver roll and a target may use counter spells to parry the attempt. Finally, the difficulty associated with spell casting is based not on the character s level, but on the number of ranks the character has in that spell. 2 CHANGES TO EXISTING RULES PROFESSION CHANGES Using these rules, every profession has access to fully fledged spell power. This is done by removing all spell casting professions and introducing talents that represent different levels of spell casting ability. As a replacement for the original spell casting professions, three new professions are introduced to handle less athletic and more academic or political types of characters.
The new professions Academic, Wirepuller, and Clergyman and the existing Explorer receive additional talent points because their overall skill development costs are somewhat higher than the costs of the former Arms realm classes. As a result, only Arms realm professions remain. By default, all professions are magically unaware and use the same set of development point costs for magical skills: Skill Category Development Point Costs Power Awareness 7 Power Manipulation 18 Power Point Development 20 Spells Common 25 Spells Higher 40 Spells Primary n/a TABLE 1 BASE DEVELOPMENT POINT COSTS No profession receives profession bonuses for magic skill categories. The new magic talents are called Magical Awareness Talents. These talents improve the development point costs for magical skills and can provide additional profession bonuses (see below).
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Thus, you could see a fighter character purchase a magical awareness talent to obtain cheaper development point costs for spell casting while retaining his costs for all other skills. The result may sound like an overpowering character, but remember that the fighter still has the same number of development points to spend. So investing in spell casting draws points from the fighter s other skills. SPELL CHANGES The biggest proposed change is to adopt HARP like spells. The three realms of magic are dropped in favor of a single realm (perhaps reflecting a return to the Arcane roots of magic).
Each spell becomes a separate skill with a HARP like structure. Similar spell effects are combined into a single spell with scaling options. Characters now learn individual spells, not lists.
In essence, spell casters exchange some of their former diversity for additional power with the spells they focus on. Unlike HARP, nearly all spells include a 1PP version. So spell casters can do something with a given spell right from the start.
Additionally there are several sets of scaling options for a given spell that can be accessed through the magic talents described below. CASTING CHANGES The final proposed changes involve how spell casting maneuvers are resolved. Both RMSS and HARP compare the total power point cost of a spell to the level of the casting character to determine the difficulty 3 of casting that spell. The proposed system compares the number of ranks a character has developed in a spell to the actual power point cost. Thus, spell casting becomes easier.
Again, some may find this overpowering. However, if a character has six ranks in a spell at level 2, he won t have enough development points to purchase a wide range of spells.
And, one single casting of a high powered spell could easily result in a 10 for the rest of the day due to PP expenditure. To make casting smoother the resistance roll is eliminated.
Instead a magic DB is used as a negative modifier to the spell casting roll. This DB can be increased by developing ranks in Magical Resistance and by magic items. Spell casters also get the option to learn counter spells, which enable the caster to cancel or even reflect an incoming spell. 4 CHARACTER CREATION NEW PROFESSIONS As outlined above, three new professions fill in the blanks left by the former spell casting professions: Academic, Wirepuller, and Clergyman. The following sections show the development point costs, prime stats, special skills and profession bonuses for the new professions. 5 ACADEMIC The Academic is an expert in lore. He studied theories on many topics and specialized in one or more areas of interest.
He strives for new insights, deeper understanding and perfection within his field. The Academic is ambitious for new languages, books and scripts and seeks secret or lost knowledge.